Metroid fusion sector 2
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It's been a while since your last heart-to-heart with the computer, and apparently the trusty machine has been doing its homework while you were off exterminating the X in Sector 1. The latest Navigation Room report is full of important tidbits, such as the identity of the elevator saboteur: the aptly named SA-X, an X clone of Samus herself at full power. The SA-X has helped spread the parasites throughout the station, and Sector 2 is next on the list of places for you to inspect. But be careful -- you're no match for the SA-X at this point in the game, and it won't take much for it to flatten your life-signs with its lethal ice beam. Instead of fighting the SA-X, your computer advises an alternate solution: find the bomb upgrade by first unlocking the Level 1 security hatches. The Security Room isn't labeled on your map, so we'll have to find this one the good old-fashioned way.
Metroid fusion sector 2
While it is not particularly difficult to reach this Data Room, some fans may be confused about where they are to go after obtaining the ability. For those players that are indeed stuck after getting Bomb in Metroid Fusion , this guide is here to help. After obtaining the Bomb ability, players should reenter the room to the right and navigate to a ledge in its top-right corner. Here, Metroid fans should place Bombs to clear a Morph Ball-sized tunnel, which can be used to reach an alcove that holds a Missile Tank. Players should now make their way to the bottom-left corner of the preceding room and place a Bomb to reveal a hole in the ground. Fans should use this hole to reach the room that is below and then navigate to the door in its bottom-left corner. Once players pass through that door, they should head left and place a Bomb on a block near the left wall. This action will cause a pillar to emerge from the block, and fans of 2D Metroid games should stand on it when it reaches its full height, jump, and fire a beam at the left wall to reveal a Morph Ball-sized hole. This hole leads to a room with a Missile Tank , and fans should place Bombs to the left of the block on the ground to reveal a pillar that can be used to reach it. Players should now return to the preceding room and start making their way downward, using Bombs to boost over and destroy blocks as needed.
Note that there's another Energy Tank you can get in Sector 2 when you've got the right upgrades.
Great Metroid Area Ranking. Metroid: Samus Returns. Metroid Prime 3: Corruption. Metroid Prime 2: Echoes. Metroid II: Return of Samus. Summer of Metroid Madness.
It's been a while since your last heart-to-heart with the computer, and apparently the trusty machine has been doing its homework while you were off exterminating the X in Sector 1. The latest Navigation Room report is full of important tidbits, such as the identity of the elevator saboteur: the aptly named SA-X, an X clone of Samus herself at full power. The SA-X has helped spread the parasites throughout the station, and Sector 2 is next on the list of places for you to inspect. But be careful -- you're no match for the SA-X at this point in the game, and it won't take much for it to flatten your life-signs with its lethal ice beam. Instead of fighting the SA-X, your computer advises an alternate solution: find the bomb upgrade by first unlocking the Level 1 security hatches. The Security Room isn't labeled on your map, so we'll have to find this one the good old-fashioned way. Begin by saving and refilling your energy and weapons on the way into the sector.
Metroid fusion sector 2
Your trusty computer has determined the source of the power failure to be the vegetation entangling the Central Reactor Core. Thus, your mission is now to seek out its roots and destroy them to fully restore power to the station. Begin by exiting the Navigation Room to the left, pass through the shutter, and continue left into the Central Reactor Core. Once inside, don't forget to grab a quick save via the Save Station in the lower right corner of the room. Now that Samus has the Space Jump ability, she can reach a small crack in the middle of the left wall in this reactor room by first shooting out the decayed roots, and then clinging to the ledge and squeezing through to the left. In the next room, drop a Super Bomb to quickly clear the path, and then continue left. This hidden shortcut shall whisk you back to Sector 2 TRO , where an evil surprise awaits. Once you alarm it, there's nothing you can do but continually run to the left and pray that you survive its pursuit. Jump to dodge the trailing blasts of its Ice Beam, and stay far enough ahead that it's spinning jump attacks don't connect, otherwise Samus will be terminated very quickly.
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The second phase of this battle has Nettori actually attacking you, but thankfully, his attacks are super easy to avoid. Your trusty computer has determined the source of the power failure to be the vegetation entangling the Central Reactor Core. From here, the receding vegetation has allowed you to now travel upward, so exit the Save Station to the right and jump to the pair of hatches above. Players should now make their way to the bottom-left corner of the preceding room and place a Bomb to reveal a hole in the ground. Any name given in official media is eligible to become the title of the article. Now continue jumping up above this middle section and head to the right for a much-needed Save Station. Rules and Announcements. Thread title: I am in the TRO catacombs and i am trying to get thru to a living eyeball gate, but i cant get to it. The hatch immediately above and on the right is a dead-end at this point, as is the next one up and on the left, so feel free to skip these if you're in a hurry. Drop down and immediately freeze the SA-X. Note that there's another Energy Tank you can get in Sector 2 when you've got the right upgrades.
Great Metroid Area Ranking.
Metroid Prime 3: Corruption. After using Metroid Missiles to destroy that enemy, players should pass through the door and defeat Zazabi in order to obtain the Hi-Jump and Jumpball abilities. N Sector 4 AQA. For now, head up to the Navigation Room and talk to Adam. B Sector 1 SRX. C Sector 2 TRO. Bomb any suspicious looking floor parts to destroy the obvious Fake Blocks and progress downward. This hallway ends with a useless hatch, so shoot out the Fake Blocks on the left of the ceiling and jump up through the gap to reach the hatch guardian above. Fortunately, there is a hidden pillar just to the left of that element, and it can be revealed by placing a Bomb on top of it. It seems to attribute your unlocking of the Level 1 security doors with the spread of the X parasites and SA-X itself into new regions of the space station. The second phase of this battle has Nettori actually attacking you, but thankfully, his attacks are super easy to avoid. Continue on and bomb away the rest of the vegetation. At this key time, stand directly under the creature and fire off as many missiles as possible -- anywhere from one to three -- directly up its tailpipe. This is pretty easy; if he fires at your torso, just crouch and fire Missiles at him; if he fires towards your legs, just jump over the beams and keep firing Missiles at him.
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