minecraft distant horizons

Minecraft distant horizons

What does Distant Horizons do? Simply put, it add simplified terrain past Minecraft's default minecraft distant horizons distance to improve performance and allow for longer draw distances. Now you can finally enjoy that lookout tower you built on top of a mountain! The version support numbers are strict!

Kotegiri That's weird. Could you try the latest nightly build of Distant Horizons? Also, it's easier to help in the Distant Horizons Discord server,. Sorry, something went wrong. Steveplays28 sure thing ill jump onto the discord in a bit and test it with the nightly. Steveplays28 ok i have tested it with the latest 2.

Minecraft distant horizons

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It's minecraft distant horizons clear when comparing the color of snow on the peaks- normal rasterization looks as expected, while DH terrain has a distinctly cel-shaded quality to it. Hello everyone, I spent a couple of days porting Distant Horizons support to Oculus for version 1.

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Emin is working on the cloud clipping issue, he has a fix for that for Complementary. I probably won't backport Blendium to versions below 1. Sorry, something went wrong. Steveplays28 Distant Horizons support has made it upstream to Oculus mc1. Oculus's latest release for 1. I have support for this version on my 1. For the convenience of those who have asked me for it, I've uploaded an already built jar here with 30 days retention. How do I activate the DH blending and compatibility file with the Complementary shader? I have the same issue as the other user where clouds render over the top of all terrain, the compatibility option has been enabled. Dominic-Dorano Hi, first, you need the fork of Complementary, available at the fork repository.

Minecraft distant horizons

What does Distant Horizons do? Simply put, it add simplified terrain past Minecraft's default view distance to improve performance and allow for longer draw distances. Now you can finally enjoy that lookout tower you built on top of a mountain! The version support numbers are strict! If a version says it supports MC 1. And: the mod is still in alpha.

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Simply put, it add simplified terrain past Minecraft's default view distance to improve performance and allow for longer draw distances. Download ZIP. Steveplays28 , the problem with shadows on Oculus was solved by adding support in the Distant Horizons mod, I applied the patch for 2. Morippi Member. I think he is referring to the link in this document, which is expired. FantasyPvP commented Feb 22, Reload to refresh your session. Steveplays28 ok i have tested it with the latest 2. I was curious as to why it was an Oculus-exclusive problem. You signed in with another tab or window. SimonMischenkoHawk Might be due to ambient occlusion, could you try playing around with that and seeing if it helps? Things may change, break, crash or otherwise go wrong.

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And: the mod is still in alpha. Updated 3 months ago. Known issues. SimonMischenkoHawk Might be due to ambient occlusion, could you try playing around with that and seeing if it helps? Simply put, it add simplified terrain past Minecraft's default view distance to improve performance and allow for longer draw distances. I might try the Iris dev build too but that would require switching to MC 1. Is there a reason why the 1. Sign in Sign up. Instantly share code, notes, and snippets. Featured versions See all. I've used the following: build the Oculus branch jar 1. Otherwise try out the new in-dev version of Iris, with a supported shaderpack, which you can both find in the Iris Discord server. PlxelBuilder commented Feb 23, The mod still has issues with shadows and they weren't resolved until I added Oculus support to Distant Horizons. Last active March 1,

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