Persona 5 pin code puzzle

As you dive deep into the Bank Palace belonging to Kaneshiro, Persona 5 Royal mixes up the combat-heavy nature of these palace dungeons with a little puzzle - figuring out the Bank Codes. Cracking these codes is actually fairly simple, but if they've left you scratching your head, we've got the persona 5 pin code puzzle for you below.

Disclaimer : This guide was originally written for Persona 5 , which Atlus released stateside in However, note that Royal did introduce changes to several parts of the game, adding grapple points and reworking certain boss encounters. So while the paths are generally the same, you may run into some inconsistencies. The updated Persona 5 Royal introduces a new collectible called Will Seeds in each dungeon. Once you are ready, head into the Metaverse to take on Kaneshiro.

Persona 5 pin code puzzle

Here's how to work out the Kaneshiro Palace codes in Persona 5 Royal. Now that we're all back in the Metaverse as the Phantom Thieves, it's time to refresh ourselves on some of the more puzzling parts of Persona 5 Royal. Here are the Kaneshiro Palace codes that you'll need to advance through it. Junya Kaneshiro is the owner of the third palace you come to in Persona 5 Royal, in the month of June. He's not a nice person, and tries to blackmail the Phantom Thieves as they investigate his deeds. This palace is where we gain Makoto Niijima as a teammate, who provides hefty damage with her Persona, Johanna. Not sure which platform to play the fantastic Persona 5 Royal on? Here's our review of it on Nintendo Switch to help you choose. You might find yourself questioning which Confidants to prioritise too, so check out our guide to make it easier, or which Palaces there are in the game. On your way through the palace, you'll come across Kaneshiro's journal left behind after a battle with his peons, and a few loose pages with writing on them. We can use the journal and six torn-out page items to work out which letters correspond to which numbers on the keypad, and then use that when we arrive at each new keypad to figure out the four-digit codes.

At the end, go through the left side door. Here's your chance to tell Atlus you'd like Persona to come to Xbox. Head over to the eastern-most pig statue and interact with it to reveal a passage into the bank.

Remember, this Palace will be harder than the last, so pace yourself and don't be afraid to leave and train up if you're not strong enough for some of the fights. You can clear this Palace in a single day if you so wish, but infiltrate the Palace for the first time no later than July 6th so that you can send the calling card on the 7th and steal his heart on the 8th. The first thing you're going to notice off the bat is that you can't enter the bank the same way you did last time. With the front entrance blocked off, you need to find another way in. Head over to the eastern-most pig statue and interact with it to reveal a passage into the bank. This will be your infiltration point. Once inside, you'll be very close to where you would have been had you entered through the front doors, but there are Shadows on patrol so watch out.

Disclaimer : This guide was originally written for Persona 5 , which Atlus released stateside in However, note that Royal did introduce changes to several parts of the game, adding grapple points and reworking certain boss encounters. So while the paths are generally the same, you may run into some inconsistencies. The updated Persona 5 Royal introduces a new collectible called Will Seeds in each dungeon. Once you are ready, head into the Metaverse to take on Kaneshiro. Makoto will receive her code name as soon as you enter. Once inside, the first thing that you may notice is that the front door is closed off. Time to find another way around. Head to the right side of the courtyard and walk up to the suspicious pig statue.

Persona 5 pin code puzzle

As you dive deep into the Bank Palace belonging to Kaneshiro, Persona 5 Royal mixes up the combat-heavy nature of these palace dungeons with a little puzzle - figuring out the Bank Codes. Cracking these codes is actually fairly simple, but if they've left you scratching your head, we've got the solutions for you below. The Bank Codes are required to progress through Kaneshiro's palace, which feels like something of a shrine to money. Each vault door has lettering on it - take the word 'RICH', for example, which is the clue for the first door.

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There is a hidden treasure on the far left side. The next panel is protected by a couple of Chivalrous Guards. Page 7 of Make sure to break the power box for the cameras at the end of the first part of the path down the stairs. Jump down onto it to get a ride to the lower floors. Inputting the correct code will cause the walls to spin, opening a new entry point. The code for this machine is REAP. From here, turn around and walk toward the back room. Kaneshiro will get very distracted and suck it up into Piggytron. Instead of accepting the teleport back to the main vault area, turn around and break the electrical box. It has no particular strengths or weaknesses, but it takes a few rounds to charge up its attack so you can safely throw everything at it until it's "spinning faster", at which point assume a guard position.

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Turn around, and head back into the other room. Crawl through the vent in front of you and then jump into the basement. Instead of trying to get through this way, think like a thief. Exit the security room, and clear the floor again. For your convenience, we'll provide all the codes that are needed below if you wish to skip some of the fighting. As you proceed down the upper path, watch out for the cameras. All that should concern you is the gaping hole in the floor that allows your team to ride on top of the elevator. Clear the guards out, and grab the treasure chest. Check what your three allies have to throw and select the most valuable of the items. Infiltration Loading. Inside the area opened, there will be another ATM. Return to the store room and climb onto the shelving in the middle of the room, cross to the south west corner to locate a vent, and crawl through. Down the lift, you'll find a hallway with a chest and a watchdog as well as an open doorway into a very large room. This time, the team will come up with a good idea. After school the next day, meet up with the gang like usual and decide to send the calling card.

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