Righteous fire build
Forum Index » Marauder » View Thread. View Staff Posts Post Reply. I originally wrote this guide for version 3.
Before you read on I would like to state that this build along with the Inquisitor version have had a nerf mainly to the clear speed. However, The juggernaut can easily hold his own. Juggernaut has a much easier time getting the defensive layers online. Also, no need for anything complex this build is great for first timers since your main defensive layers come from Armour stacking. This will even end up protecting you against Elemental Damage.
Righteous fire build
Before you read on, I also have a Juggernaut version of Righteous Fire. He scales armour to mitigate Elemental Damage, so no need to build block. Now that sounds all very good being so tanky, but you will lose some advantages that the inquisitor has to offer namely: higher boss damage, more complexity due to ES scaling, highly resistant to curses and easier on the map mods. If you totally new to Path of Exile and this is your first build, I recommend you play the Juggernaut version that you can find here. From abusing Snapshotting to making use of various Ascendancies to optimise damage and life regeneration, Righteous Fire builds have always driven players to overcome the challenges thrown at us in Path Of Exile and find a way around the many quirks the playstyle offers. This build of course is no exception. This will allow you to determine if this is the right build for you! The play style is as simple as it gets, activate Righteous Fire at the beginning of a map, maintain your flasks, and run through your map while the world burns around you. For Bossing, keep the target at the edge of your Righteous Fire AoE this will provide a much-needed buffer for dodging mechanics and rotating in your Fire Trap where possible. This allows for a safe bossing experience. The above will, of course, vary for some boss mechanics; for instance, in the Guardian Of The Hydra fight, we would want to stay right on top and Frostblink behind when she fires any of her projectiles. When you engage a large pack of monsters. Do not forget to use your Infernal Cry. The PoB community fork created by Localidentity is the only version being kept up to date, so make sure you have the correct version: PoB Community Fork. The comprehensive gearing section can be found by pressing the button below.
For those situations, we'll take Leap Slam. Vitality: starting out, we'll need every drop of life regeneration we can get.
I forgot my password. You won't deal any damage with hits. Your Flame Wall and Righteous Fire deal damage over time, so bury that in mind when linking your Support Gems and looking for mods on your rare gear. Inquisitor is the best Ascendancy due to the Pious Path - the effect of the Consecrated Ground you create while standing lingers for four more seconds, meaning that you will regenerate your ES alongside your Life which is great for a Hybrid build with Corrupted Soul Keystone - the only condition is to stand still, use a Flame Wall or even Flame Dash once every four seconds. Righteous Fire has been increasingly more popular as of late, in Path 3. Patch 3. It's still good, one of the most popular builds in general.
Before you read on, I also have a Juggernaut version of Righteous Fire. He scales armour to mitigate Elemental Damage, so no need to build block. Now that sounds all very good being so tanky, but you will lose some advantages that the inquisitor has to offer namely: higher boss damage, more complexity due to ES scaling, highly resistant to curses and easier on the map mods. If you totally new to Path of Exile and this is your first build, I recommend you play the Juggernaut version that you can find here. From abusing Snapshotting to making use of various Ascendancies to optimise damage and life regeneration, Righteous Fire builds have always driven players to overcome the challenges thrown at us in Path Of Exile and find a way around the many quirks the playstyle offers. This build of course is no exception.
Righteous fire build
Forum Index » Marauder » View Thread. View Staff Posts Post Reply. I originally wrote this guide for version 3. This has proven to exceed expectations, and appears to even hold up for the 3. This is partway in the process of updating to version 3. Note: you must use the "Community Fork" of Path of Building for this. Note: I am still editing this guide itself, so some information may be outdated and I've missed it. When in doubt, trust the PoB instead of the guide if the two contradict. It not only doesn't quite function like any other skill gem in the game, but also always has a steadfast if sometimes small following, league after league.
Susie afton
Be mindful of the resistance penalty you just got from Kitava. Gameplay It's so safe and easy to run maps with this build you can do it with one hand - you walk and the enemies around you die. Official Channels. Posted by salezna1 on Nov 1, , PM. Quote this Post. The base will be either Turquoise Amulet , Jade Amulet or Marble Amulet depending on whether you need the extra attributes or not Note you might want to use a Lapis Amulet in the early game just for the extra int till you get to that part of the tree. Note: I am still editing this guide itself, so some information may be outdated and I've missed it. This will give us a substantial increase to our damage output. Once we reach the endgame, the big deal here is going to be on getting an RF-specific helmet; this will be detailed further in the "gear" section. Once we kill Brutus, take Vitality as our quest reward. And yes, a dual-mod WE like that will not be cheap; alongside a Mageblood or an extremely well-rolled helm, is likely going to be one of the most expensive and thus final upgrades you make. However, I do not feel this is enough for Blighted Maps.
Before you read on I would like to state that this build along with the Inquisitor version have had a nerf mainly to the clear speed. However, The juggernaut can easily hold his own.
If you are under-leveled or skipped passive quests then stay grabbing all passives for the old act before you move on to the passives for the new act. This is another slot where we don't have anything prescribed for the main campaign, but do have some key expensive things to target in the endgame. A life amulet with Damage Over Time Multiplier and resistances will do plenty when starting out. But there's a lot of room for defense and utility here: Leveling Rare Belt: Early on, there's not much in options here. While most map mods are of not much consideration for this build, those that threaten the balance of our net regeneration are threatening, if not an outright barrier. Legacy of Fury This slot is pretty self-explanatory, it gives us huge AoE explosions and applies Scorch to nearby enemies. Mageblood users will usually want to replace this with a utility flask. Unless you're falling behind in level, don't worry about killing too many monsters. But once we do, it will start feeling a lot easier. Leveling through the Main Campaign Here we'll have a more step-by-step "checklist" of sorts to pay attention to while we're going through the main campaign, act-by-act. Otherwise, I'd largely stick to fossil crafting: spamming single-socket resonators with a scorched fossil is pretty inexpensive, and generally will get usable results fairly frequently.
Quite right! It is good thought. I call for active discussion.