Slay the spire the watcher guide
Slay The Spire is a staple of the deckbuilding genre of games, combined with the randomly generated run-based nature of rogue-like titles. Even among such a packed genre, however, Slay the Spire stands on its own.
Slay the Spire is a tough roguelike game that can often come down to the finest of margins. As a result, it is important to make sure that you're using the most efficient builds possible for each of the game's four characters. The Watcher was the fourth character to be added to the game and has a deck that focuses on energy generation and producing cards mid-combat. She begins the run with 72HP, and a ten card deck that includes four Strike cards, four Defend cards, one Eruption, and one Vigilance. Here is our guide on the best builds to use with The Watcher. Updated July 7, by Matthew Pentleton: The Spire has evolved, so we've updated this guide to keep you in the know on all the latest Watcher strategies.
Slay the spire the watcher guide
The Watcher is Slay the Spire's fourth character, a blind ascetic - a kind of monk - who has come to evaluate the Spire. What makes her so different from the other classes is her ability to move in and out of powerful stances using cards. This page explains how to unlock The Watcher , and gives our best Watcher build suggestions and some cards to look out for. Make sure you also check out our essential tips for getting better at Slay the Spire. Calm doesn't do anything inherently but when you move out of it, you get two extra Energy to spend. Wrath, meanwhile, grants you double-damage but has you receive double-damage too. The general rule of thumb is to move from Calm into Wrath, gaining extra Energy to use on your assault. Try dropping into Calm the round before you want to unleash. Divinity is an ability for a special occasion. It's activated by accruing 10 Mantra from various cards, and it grants you three extra Energy and triple-damage for one round. It's very powerful but you will use Calm and Wrath more frequently. The Watcher, then, is about planning ahead to unleash a deadly assault.
While it doubles all damage, it also multiplies the damage dealt to players as well, making even early enemies like jaw worms large threats.
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Slay the Spire The Watcher is the game's 4th character, and she's made a home for herself in Mega Crit Games' deckbuilder. The blind monk glides gracefully into battle wielding a staff, but much of her damage-dealing power comes from her different stances, each of which completely twists the ways in which she plays. The smartest use of these stances holds the potential for devastating strength, but they also make Slay the Spire's fourth character tough to master. There are three different stances which allow The Watcher to use other cards; Calm, Wrath, and Divinity. The Watcher cannot have No Stance. The Watcher starts each encounter in No Stance, which has no effect on her other cards. The two most common stances are Calm, which grants 2 energy once you leave it, and Wrath, which causes The Watcher to both deal and receive double damage as long as she remains in it. The final stance is Divinity. When The Watcher enters this stance, she gains 3 energy, and while in it, she deals triple damage, but will automatically leave Divinity at the end of her turn.
Slay the spire the watcher guide
While acclaimed card-based roguelike Slay the Spire has been out for some time, its game studio MegaCrit is still pumping out free content for the game. The game's fourth character, the Watcher, recently came out of beta on the PC, and brings a whole new set of cards, mechanics, and play styles to tinker with. Whether you're a long time deckbuilding game player or are just hopping into the game, read on to learn more about the Watcher, how to unlock them, and how to start thinking about playing and building decks when you're handling their intricate Stances. While Slay the Spire was released in early access in late , MegaCrit has continued to work on and add content to the game, including the third character the Defect, balance changes, and lots of sweet art. Its full release in earned its glowing reviews, and it's great to see that content is still coming. The Watcher plays quite differently from the other three characters, adding to the variety of a game that already delivered diverse play experiences. The Watcher is fairly straightforward to unlock through normal gameplay. To unlock them, complete a run defeat the Act III boss while the first three characters, the Ironclad, Silent, and Defect, are already unlocked. The Ironclad is unlocked from the start, and each of the next two characters is unlocked by simply playing as the previous character for a run, so the main hurdle to overcome is actually beating the game for the first time. Strategies for getting that first win vary wildly, depending on the character you use and what cards and relics are found along the way.
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Omega is a power, costing three energy, and dealing 50 damage to all enemies at the end of every turn. However, the low amount of Mantra given 2, or 3 when upgraded means that it's very difficult to enter Divinity off of just Prostrate alone. Unlike other characters, because Watcher's starter Deck is so powerful, you can get away with "forcing" a build more often, even at higher difficulties. Any source of card draw, including Wheel Kick , Cut Through Fate , Scrawl , and Insights generated from Pray, are very powerful, as are attacks that retain from previous turns such as Sands of Time. Slay the Spire Store Page. Devotion is unfortunately very slow, but in longer fights such as boss fights , it can be very powerful. The Watcher in Divinity. Act 3 is a LOT less forgiving in that regard. However, by the third act, I fall behind in my ability to mitigate damage especially against multiple enemies. View mobile website. But to make a Pressure Points deck work, you really have to lean into it, adding multiple copies - at least three - to your deck, and keeping your deck very small. Get as many as you can find to bolster this deck defensive nature. A retained card remains in your hand when your turn ends , and Tranquility and Crescendo are retain cards that put you into Calm and Wrath respectively before exhausting, allowing you to have a one-use stance-switch you can hang onto until you need it. While this infinite is incredibly powerful and solves almost every fight in the game once established, it's important to be prepared for the few fights that can put a stop to this strategy. More than any of the others, you need to be able to calculate the exact amount of damage you can do, enemies can do, etc.
The Watcher is Slay the Spire's fourth character, a blind ascetic - a kind of monk - who has come to evaluate the Spire. What makes her so different from the other classes is her ability to move in and out of powerful stances using cards.
Picking up a Sands of Time early in Act 1 is often what gets you into the Retain build. Bigger decks mean a lower percentage chance to draw the cards you want, when you want them. It is easy to forget Slay The Spire 's potion mechanic, even for experienced players. Is the extra energy per turn from choosing Coffee Dripper worth it, now that damage can't heal as easily? Want some extra pointers for the rest of the game? Alpha shuffles a Beta into your deck. Cards like Master Reality, which upgrades any cards created mid-fight, and Establishment, which lowers the cost of retained cards, work brilliantly with a deck like this. For similar reasons, finding Smiling Mask should also push you towards this build. All trademarks are property of their respective owners in the US and other countries. Third Eye - This card gives you both block and scry, things that this deck really needs. Scry benefits greatly from additional draw, so Inner Peace, which draws cards while in Calm, and Sanctity, which gives block and draws cards if the last card played was a skill such as Pressure Points are excellent choices. The Watcher's starting Relic is Pure Water , which adds a Miracle to your hand at the start of each combat.
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