spore druid

Spore druid

Druids are spellcasters who wield and manipulate nature magic and can transform into various animals thanks to the Wild Shape ability. They shape-shift into a wolfbearspiderand much more, each granting them unique tactical advantages. Druids excel at support roles, crowd control, and summoning, spore druid, making them valuable assets to any party. This Druid build will be spore druid due to the subclass selection.

Viewing death, necrosis, fungal growth, and sporulation as just another part of life, you can manipulate such spores to augment yourself and harm your foes. Circle of the Spores is one of the Subclasses of Druid. These druids use fungal growth and decay to inflict Necrotic damage through spells, as well as to raise corpses through fungal infestation to fight at their side. This subclass obtains all the features from its base class, Druid , in addition to its unique features outlined below. From Baldur's Gate 3 Wiki.

Spore druid

The Circle of Spores Druid is a complex, challenging subclass. It offers a number of interesting features which will ensure that no part of your turn goes unused, and that you always have something interesting to do. However, it is complicated to build and play, and players will need to make complex risk-reward decisions almost constantly. For more information on the Druid, see our Druid Handbook. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. Keep in mind that the state of the meta periodically changes as new source materials are released, and the article will be updated accordingly as time allows. Cast something like Entangle to keep enemies from moving away quickly, then throw your spores on top of them. This can also monopolize your Bonus Action, which conflicts with common tactics like Polearm Master. That may be perfectly fine depending on your build and your situation. Not every turn needs to involve swinging a shillelagh, and alternating attack turns with turns where you move Spreading Spores and cast a spell could be a great way to bring all of your options into play consistently. Unlike other druids, the Circle of Spores Druid needs to be concerned with their physical ability scores. Strangely, this also means that your ability score requirements match those of the Monk.

Sure the flavor is cool, but not that cool when your companions out-scale you hard if you don't min-max your sheet, spore druid. Spore druid targets turns visible, and attack rolls against the targets have advantage. Your spellcasting improves with your wisdom.

Instead of focusing on verdant blooms of green, or transforming into majestic beasts, a Spore Druid looks at the decomposers that form a vital part of the ecosystem. While mushrooms may normally lurk in the darkness, a Spore Druid thrives on the frontline. Just as mushrooms are closer to animals than plants, a spore druid can play closer to a martial class than a ranged spellcaster. Focusing on melee damage, survivability, and poison damage the spore druid has very different build and roleplaying considerations to the more traditional tree huggers. Spore Druids play differently to most other subclasses; not using your wildshape to take animal form means that you can't make use of a beast's large pool of hitpoints to protect yourself , and not focusing on long range attack and support spells means that you can't position yourself away from melee combat as easily.

The Circle of Spores Druid is a complex, challenging subclass. It offers a number of interesting features which will ensure that no part of your turn goes unused, and that you always have something interesting to do. However, it is complicated to build and play, and players will need to make complex risk-reward decisions almost constantly. For more information on the Druid, see our Druid Handbook. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. Keep in mind that the state of the meta periodically changes as new source materials are released, and the article will be updated accordingly as time allows.

Spore druid

Druids of the Circle of Spores find beauty in decay. They see within mold and other fungi the ability to transform lifeless material into abundant, albeit somewhat strange, life. These druids believe that life and death are parts of a grand cycle, with one leading to the other and then back again. Death isn't the end of life, but instead a change of state that sees life shift into a new form. Druids of this circle have a complex relationship with the undead. They see nothing inherently wrong with undeath, which they consider to be a companion to life and death. But these druids believe that the natural cycle is healthiest when each segment of it is vibrant and changing. Undead that seek to replace all life with undeath, or that try to avoid passing to a final rest, violate the cycle and must be thwarted. Your symbiotic link to fungi and your ability to tap into the cycle of life and death grants you access to certain spells.

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Atrophy a foe, Restraining them until they temporarity turn to stone. Loxodon Serenity also provides helpful defenses against common status conditions. Start typing and press enter to search Search …. The list of races and subraces below is intentionally reduced to those options which I think make an effective Circle of Spores Druid or which offer traits which are illustrative of what you should look for in other races, and it does not address the Customizing Your Origin optional rules. You can also edit the page to fix the issue. The blade can be unequipped and equipped again, but has to stay on the spellcaster's person. You should basically always have it running, and you might even refresh it mid-combat if the temporary hit points run low. Thorn Whip. Unarmoured Defence gives you an additional use of your already high constitution. You will be wearing light armor and using random weapons , but keep on the lookout for a nice quarterstaff. Think of yourself as a support spellcaster, but with a bit more versatility when it comes to someone wanting to bash your skull in - you have new options, and the ability to more easily fight back in some cases, setting up your damage dealers or straight up finishing off the enemy. Druids of this circle have a complex relationship with the undead. When a druid Wild Shapes , they take on the game statistics of their beast form, including their hit points, armor class , movement speed, Strength, Dexterity, and Constitution scores. Super fun class if you can configure it right. At this level, we get even more summoning potential with Fungal Infestation.

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Put an ally in a protective, magical coma deep enough to imitate death. The creature has disadvantage on Intelligence checks and Intelligence saving throws, and the creature behaves as if under the effects of the confusion spell during combat. Life and Nature domains both give you additional versatility while not splitting your loyalty away from nature. Action Level 2 Spell Slot. The summoned zombies are like 9 health, damage is ok, but they can't survive more then 2 hits, but you have 4 charges per rest. Level 10 [ edit source ]. Between Halo of Spores and the Fire Bolt cantrip, you have tons of damage with or without spell slots which is very good at the beginning of the game or on Tactician difficulty. Just pretend you're a zombie and punch em! Potent Spellcasting would facilitate a pure caster by having extra damage on Bone Chill Also Thorn Whip and any bonus Cantrips attained through feats. Until Long Rest Melee Concentration. The targets turns visible, and attack rolls against the targets have advantage. Shifting Corpus Ring.

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