Starsector mods
Starsector 0. Fractal Softworks Forum. Please login or register. News: Starsector 0.
Starsector 0. Fractal Softworks Forum. Please login or register. News: Starsector 0. Home Help Search Login Register. If you want your mod added to this list, PM a moderator.
Starsector mods
Starsector 0. Fractal Softworks Forum. Please login or register. News: Starsector 0. Home Help Search Login Register. Author Topic: [0. For users it adds ingame mod configs, a mod version checker and a debug panel. My Mods. Big Bee Commander Posts: bugs are cool. Oh hell yeah! I can't wait to see how mods will end up using it.
What's less great: This is simply additional control over your ship during combat and has no real downside, starsector mods. If you want your mod added to this list, PM a moderator.
Starsector 0. Fractal Softworks Forum. Please login or register. News: Starsector 0. Home Help Search Login Register. Author Topic: [0. Aptly Simple Hullmods 1.
Some of the best strategy games have a mixture of RPG features with the touch of a sandbox experience. Starsector, in particular, is the perfect futuristic-themed strategy RPG where you get to control your own space fleet. You can expand your experience by downloading a few free mods that can make for even greater time and enhance the game with various aspects. Here are some of the best ones you can try today. Nexerlin is a major overhaul mod for Starsector that adds faction diplomacy and warfare and enhances the game with new starting options, events, and new interactions you can complete in the game, such as mining, constructing outposts, paying tributes, and more.
Starsector mods
Starsector 0. Fractal Softworks Forum. Please login or register. News: Starsector 0. Home Help Search Login Register. Author Topic: [0. Submited by ForestFighters. Bugs you post here are fixed quickly.
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Next, we're going to add a line with the following information: 'id' needs to match the id of our ship in the. NebulaEditor ; import com. So this mod is used simply if you want to ensure you'll be eventually be able to access every possible blueprint, and don't want to leave it up to RNG to decide whether or not it will have spawned every blueprint somewhere within the sector. Requires LazyLib. I've gone ahead and made this beautiful sprite, which should have size and pixel mass appropriate for a small frigate-class vessel, about the same size as a Kite:. Leaving aside the fact that a swift, hostile takeover of the whole core worlds is an Starsector 0. AsteroidFieldParams ; import com. These will be the same ship and weapon blueprints you can normally find "in the wild" by salvaging Domain-era stations and exploring ruins. These relatively high-tech mafiosos are a constant thorn in the side of the Persean League, serving as a challenge to their authority and a provender of weapons to their enemies. What's great: Gives you keyboard functions to disable all weapons for when you want everything to autofire, toggling between alternating and linked fire during battle, and holding down a button for temporary hold fire. By-and-large, Blackrock ships are designed to enter combat quickly, punch above their weight, then duck out and vent which their ships can do more rapidly than other fleets before their relatively low flux capacities get them into trouble. Just a heads up, the download link is still giving out the 0. What's great: Provides a lead indicator for whichever ship you happen to be targeting. Scroll over to the right to find the 'tags' column, and input some tags -- these determine who will 'know' the ship blueprint.
Like most open-world games made by indie studios, Starsector is a very easy game for its users to mod. More Ship Names is a mod for the game Starsector that adds over 7, new ship names to the game. Scy Nation is a content mod for Starsector that introduces a new faction to the game: the Scyans.
For those with any programming experience this will likely be a more familiar route with greater flexibility. Powered by SMF 2. Note also that after in the video, Nemo proceeds with his own recommendations for mods. Sign In Register. What's less great: Having last been updated for the previous version of Starsector, the mod is known to be somewhat glitchy and temperamental at times. Overall, though, there's little to complain about here, and this will be a common theme for ship packs going forward. Reactive Subsystems Replaces subsystems with reactive machines, a basic type of AI that only reacts to its given scenario but cannot go past it. March 06, , AM by sawert You've made a mod! Moreover, the mod is, like Kadur Remnant, somewhat "memey", which may or may not matter to you depending on your inclinations. Like Vayra's Sector, SWP adds special "boss bounties" with mildly interesting back-stories, lots of money up for grabs and unique variant starships to win that are always recoverable even if you normally couldn't recover them though any such "auto-recovered" ships will be absolutely lousy with d-mods. Most of the file you can change or not change as you like, but these pictured lines are very important, as is the filename. Jaghaimo Admiral Posts: Also, with Nexerelin, when you have a "normal" faction that is unfriendly to almost everyone, and liable to be thrust into more wars than it can handle all at once, this can yield some odd results on the campaign map.
I can not participate now in discussion - there is no free time. But I will be released - I will necessarily write that I think.