Suspicious toys bg3

Act 3 of Baldur's Gate 3 begins in Rivington, a town on the outskirts of the main city. Players can come across several quests in Rivington, including one called Investigate the Suspicious Toys.

At the beginning of Act 3 in Baldur's Gate 3 , players will begin their journey in Rivington where they will be presented with the Investigate The Suspicious Toys quest. While in Rivington , there will be a plethora of quests to begin, but one man may stick out quite blatantly and that is Arfur Gregorio. Arfur Gregorio will be found arguing with a refugee family that he is attempting to kick out of his mansion. Further, poking around will reveal that Arfur actually has a suspicious little secret in the basement of his mansion. Something sneaky, and likely sinister, is going on, and it's time that the party got to the bottom of it. Once reaching Rivington, head to the mansion near the waypoint where Arfur will be arguing with the refugees.

Suspicious toys bg3

Completing Quests allows players to learn more about the world and characters in Baldur's Gate 3, as well as earn more loot and experience to become more powerful. You can then start looting Arfur's mansion. In one room, discover a hatch that leads to the basement. There, you'll find a chest with a letter that initiates the quest "Investigate the Suspicious Toys. Proceed south until you find "X Y Nestor will ask if you'd like to donate. Reply with:. Opt for the first option, and Nestor will sarcastically mention it's for the refugees. Choose the first option, and Nestor will allow your entrance. As you enter the Requisitioned barn behind Nestor, look to the left for a crate of toys. This discovery updates the "Investigate the Suspicious Toys" quest in your journal. Nestor expresses gratitude for identifying the issue and urges you to find the person who tampered with the toys. Now, your task is to locate Arfur and confront him.

If you think arfur is redeemable or "someone protecting his house" go to the basement. Head to the Requisitioned Barn on the edge of town, where the donations are being kept.

Joined: Oct DivineBard OP. If you want finished quest "Investigate the Suspicious Toys" this is simple. You don't lose reputation and don't climb on roof. Fisrt step: yuour team must outside firework shop - far! Maybe next to teleportation portal.

Arfur will be in the middle of a despute with a refugee family, which you can intervene in. A pompous, mustachioed man is trying to kick some refugees out of his massive mansion. Something very, very suspicious. To get the Investigate Suspicious Toys quest line, you simply need to head towards the large mansion literally three feet away from the Rivington waypoint. This conversation can go two ways. You can kick out the refugees, restoring Arfur to his house, or you can force Arfur to skedaddle. We would highly recommend telling Arfur to leave for this quest line. The room immediately across from the entrance is locked. Within the bedroom, you can also find some pretty snazzy clothes and some really awful self-insert fanfiction.

Suspicious toys bg3

A man named Arfur Gregorio is anxious about his basement. You can find him in southeast Rivington inside of the Requisitioned Barn. Next, you need to check out the toy crate, which your character will realize is filled with explosives. Nestor comes over to talk to you, starting the quest. For me, I had sided with the refugees and told Arfur Gregorio to beat it. He promptly left his home for others to use after a Persuasion check.

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The Flaming Fist guards who took over the barn will get upset if they catch the party inside, but Baldur's Gate 3 players can use stealth , spells, and potions to avoid their attention. A perception check can easily locate it, but it's not hard to spot. Other people in shop always working for Gortash. Using your stealthiest character, pick the lock on the hatch and slip into Arfur's basement. In the northern corner of the barn, players will see a crate full of toy bears. After settling the matter, head into the house, to the room in the east corner, where a hatch is partially hidden beneath some crates. Just be careful about exploring and looting the top floor of the store, because the area is still forbidden and Flaming Fist units will stop the party from trespassing if they're nearby. Carefully position your characters away from the blast and use fire arrows to attack the barrels of powder. Franchise: Baldur's Gate. Feather Fall is a helpful ritual spell to help prevent any fall damage. Baldur's Gate 3.

To start it, head over to the east starting from the Rivington Waypoint. You should see a large wooden barn with plenty of guards and refugees standing around outside. When speaking to him, first choose Donations for what?

Taking into account the situation alone, not his basement and the other stuff. Who Donated Explosive Toys? Be prepared to take them down quickly, or your party members are in for a difficult battle. You can use Speak with Animals to talk to the pig in the barn. If the party fails to notice the trap, players can still advance the quest by trying to interact with the crate. The Flaming Fist guards who took over the barn will get upset if they catch the party inside, but Baldur's Gate 3 players can use stealth , spells, and potions to avoid their attention. If players Intimidated Arfur, they'll have a password that will get them up to the second floor and a trader who sells a variety of grenades and poisons. He'll bribe you to leave him alone, but you can press for more information. Divinity: Original Sin 2 - The M Print Thread.

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