wide guard pokemon

Wide guard pokemon

The user and its wide guard pokemon are protected from wide-ranging attacks for one turn. If the user is last to act this turn, this move will fail. This move cannot be selected by assist or metronome. Open sidebar Pokemon Ref.

Learn about the move's type, power, accuracy, PP, and effect, as well as what Pokemon learn it. List of Contents. List of All Moves. When reporting a problem, please be as specific as possible in providing details such as what conditions the problem occurred under and what kind of effects it had. Rock-type Moves. The copyrights of videos of games used in our content and other intellectual property rights belong to the provider of the game.

Wide guard pokemon

Wide Guard will block these moves even in Single Battles. Moves that break protection , like Feint , will remove the effects of Wide Guard. Moves that are unaffected by protection are listed here. In Generation V only, the chance that Wide Guard will succeed drops each time the user successfully and consecutively uses Endure , any protection move that only affects the user , Quick Guard , or Wide Guard. Due to an oversight, in version 1. The user gives itself and teammates in the same room the Wide Guard status condition for one turn. The chance of the move failing rises if the user's most recently used move was Wide Guard or a move that evades enemies' attacks such as Protect or Endure. It is obtained by reaching level 8 and upgrading Iron Defense into it instead of Iron Head. The user focuses in place for a short time to create a great shield on them. When this shield appears, boost count increases by 1, granting a shield to the user and shoves enemies in front. While this shield is active, enemy player attacks increase boost count by 1 for each different enemy player capping at 4. When this move ends, shove enemies in front of the user once again and slow them for 2s. At level 13, the move's cooldown is reduced. Please remember to follow the manual of style and code of conduct at all times.

Torrent Damp. Black White The user and its allies are protected from wide-ranging attacks for one turn.

In addition to protecting the user, it protects all of the user's allies in battle for that turn. Details Level Up. The user and its allies are protected from wide-ranging attacks for one turn. Sound-Type - Details. Punch Move - Details.

Wide Guard will block these moves even in Single Battles. Moves that break protection , like Feint , will remove the effects of Wide Guard. Moves that are unaffected by protection are listed here. In Generation V only, the chance that Wide Guard will succeed drops each time the user successfully and consecutively uses Endure , any protection move that only affects the user , Quick Guard , or Wide Guard. Due to an oversight, in version 1. The user gives itself and teammates in the same room the Wide Guard status condition for one turn. The chance of the move failing rises if the user's most recently used move was Wide Guard or a move that evades enemies' attacks such as Protect or Endure. It is obtained by reaching level 8 and upgrading Iron Defense into it instead of Iron Head. The user focuses in place for a short time to create a great shield on them. When this shield appears, boost count increases by 1, granting a shield to the user and shoves enemies in front.

Wide guard pokemon

In addition to protecting the user, it protects all of the user's allies in battle for that turn. Details Level Up. The user and its allies are protected from wide-ranging attacks for one turn. Sound-Type - Details. Punch Move - Details. Biting Move - Details. Copyable by Mirror Move? Guts No Guard Steadfast.

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Sound-Type - Details. Aerodactyl Mega. One-Hit Knockout Moves. Alolan Geodude. Thick Fat Guts Sheer Force. Personal tools Create account Log in. Moves that Change Weather. Ultra Sun Ultra Moon The user and its allies are protected from wide-ranging attacks for one turn. Popular Games. Dauntless Shield.

The user and its allies are protected from wide-ranging attacks for one turn.

If the user is last to act this turn, this move will fail. Moves with Recoil Damage. Black 2 White 2. Psychic Fighting. Steel Flying. Switching Moves. No other actions can be taken when in this defensive posture. Contests Condition Tough. Fighting Steel. Mr Mime. Guts Sheer Force Iron Fist.

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