Guild wars 2 balance patch
This page is a copy of recent updates published on the official forum. Any undocumented changes will be listed under "Guild Wars 2 Wiki Notes". Update dates are UTC based.
By Butterfly Kingdom. Welcome to the preview for the March 19 balance update! As always, the goal of previewing these changes is to gather your feedback before the live release. We'll be following the conversation and making further adjustments as needed. This release includes some updates to arcane skills. Arcane Blast and Arcane Wave have a bit too much overlap with each other, and we wanted to give Arcane Wave a more unique identity by adding a movement component. We've also reworked and renamed the Elemental Surge trait, giving it some more powerful bonuses to individual skills instead of all of them inflicting bonus conditions.
Guild wars 2 balance patch
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All rights reserved. This trait now grants boon duration.
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By Rubi Bayer. Welcome to the preview for the November 28 skills and balance update! As always, the goal of previewing these changes is to gather your feedback before the live release. We'll be following the conversation and making further adjustments as needed. As part of this balance update, we're tuning up some of the less impactful relics. We're also using this update as an opportunity to update all relics with the "fact" system used for skill tooltips, meaning that relevant information such as range, radius, and other numerical values will now be shown for all relics. The effectiveness of power-based catalyst builds relies on Empowered Empowerment, which either grants the user the full bonus or none at all. We think that this disparity is a bit too large, so we're updating the trait to always grant a lesser bonus, making it less punishing to drop below the maximum number of stacks. Sword skills in the third weapon-skill slot are also getting some improvements in competitive modes to make the weapon more appealing to players who aren't using the weaver elite specialization.
Guild wars 2 balance patch
By Rubi Bayer. Welcome to the preview for the February 14 balance update! As always, the goal of previewing these changes is to gather your feedback before the live release. We'll be following the conversation and making further adjustments as needed. In May , we made a significant adjustment to the mantra skill type to address some pain points in their gameplay patterns, but this also caused mantras to lose most of their identity, gameplay depth, and even some functionality. We decided to take another look at the rework to figure out what problems we need to solve, and if we can do it in a way that allows mantras to keep their unique aspects. The original goals behind the rework were focused on two main ideas:. First, recasting all your mantras after changing maps or dying wasn't a particularly fun experience. This primarily applied to firebrand mantras, as mesmer mantras grant a bonus upon finishing their initial casting time. During the initial investigation of the mantra rework, we considered simply allowing mantras to automatically prepare while out of combat in PvE maps.
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ArenaNet Staff. Arcane Power: This skill no longer grants bonuses to allies. Gleam Saber: Reduced the cooldown reduction from 3 seconds to 1 second. Mecha Legs: This trait has been reworked. Infusion Bomb: Fixed an issue that caused the boons from this skill to have a lower duration than intended in PvE. In this update, we've tuned up a few of warrior's lesser-used options in competitive modes. Cascading Corruption: Increased the power coefficient from 1. I'd rather not lose the only passive move speed mod Engineer has, if we had access to move speed and resistance while running Inventions I could see it being somewhat useful. Arcane Brilliance: This skill now grants additional healing when used as a combo finisher. Radiant Arc: Reduced the cooldown from 14 seconds to 12 seconds in PvE only. I'm glad you're paying attention to it, though. Removing alacrity on Desert Empowerment and thus shades is a big hit to a build you designed yourselves. The final pulse grants resolution to nearby allies and additionally grants barrier to nearby allies when enhanced. Serpent Siphon: Increased the cooldown from 20 seconds to 30 seconds in WvW only. Sign up for a new account in our community.
By Rubi Bayer. Welcome to the preview for the June 27 balance update!
Sign up for a new account in our community. Activating these skills also triggers Band Together. So many of the traits that proc on heal effects are anti-synergetic with the A. We've also made some small improvements to power-based mirage builds in PvE. Share More sharing options Gain resistance on dodging. Radiant Arc: Reduced the cooldown from 14 seconds to 12 seconds in PvE only. Revenant Our major initiative for revenant in this update is a rework for the legendary renegade stance. Link to comment Share on other sites More sharing options Drop the Hammer: This skill now has a shorter casting time to summon the mist hammer, which still strikes after a delay. The guardian changes for this update are focused on improving some underutilized skills and traits for both core guardian and willbender. Everyone :??? As I mentioned above, the effect of guaranteed crits is mostly worthless on power builds as those aim to max out crit chance anyways - so getting more stacks of that won't have much value to power builds.
Happens... Such casual concurrence
Remarkable idea